﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[System.Serializable]
public class ICardSetting
{
    public string comName = "com3";
    public int baudRate = 9600;
    public int dataBit = 8;
    public int flowControl = 0;
    public int parity = 0;
    public int stopBit = 1;
}
